Friends, Groups, and Sharing Handbook

By Luke D. Published

Alchemic Arts sharing lets a table reuse custom Dungeons & Dragons 3.5 content without giving anyone access to another player's private character sheet. Friends establish trusted connections; groups define the people, permissions, and content libraries involved in a campaign or community.

What sharing does

Sharing grants group members access to selected custom-content libraries created by other members. This can include custom D&D 3.5 spells, feats, skills, and items. Standard site content remains available normally, and each user always retains access to content they created.

Sharing a library does not share account credentials or hand over ownership of a character sheet. Group members can use eligible shared content through the relevant picker or library on their own sheets. The original creator remains identifiable, which helps players distinguish standard, personal, and table-created options.

Add and manage friends

Open Sharing and select the Friends tab. Enter the person's exact username or primary email address, then send the request. Pending requests remain visible until they are accepted, declined, or cancelled. The recipient responds from their site notifications.

Sharing page showing an existing friend, the add-friend form, and a pending friend request
The Friends tab keeps established connections, new requests, and pending requests clearly separated.

Once accepted, the user appears in your Friends list and can be invited to groups. Friendship is mutual: you do not need to exchange two separate requests. Removing a friend removes the connection, and a new request is required to reconnect. Existing group membership is a separate relationship, so review shared groups as well when changing who should have access.

Create and join groups

Use the Groups tab for campaign- or community-level sharing. Select Create group, enter a descriptive name, add an optional description, choose the libraries the group will share, and select any existing friends you want to invite. A group can have up to 100 members, and one account can belong to up to 50 groups.

Create group dialog with group details, shared-library choices, and a friend invitation
Group creation combines its description, shared-library policy, and initial invitations in one confirmation step.

Invited friends receive a notification and do not become members until they accept. This prevents another user from silently enrolling them in a sharing arrangement. After creation, an owner or permitted editor can invite additional friends from the group's details.

A useful group description states its purpose and the expected source policy, for example, “Tuesday Eberron campaign; approved custom feats and spells.” Clear naming matters when members belong to several campaigns that expose different content.

Groups tab listing two groups with owners, descriptions, members, and shared feature summaries
The Groups tab summarizes ownership, membership, purpose, and enabled sharing categories before details are expanded.

Choose shared libraries

Each library toggle grants access to one type of custom D&D 3.5 content. Enable only the categories the group actually intends to exchange:

The exact labels displayed on the group form are the authoritative list of currently enabled sharing features. A creator may belong to more than one group, and a viewer can retain access through any group that still shares the appropriate library.

Expanded group details with members, editable description, shared libraries, editor permissions, and invitation control
Owners manage shared libraries, editor permissions, group details, and additional invitations from the expanded group panel.

Owners, editors, and members

The owner creates the group and has full control over its name, description, shared-library choices, invitations, editor assignments, membership, and deletion. The owner cannot leave the group; if it is no longer needed, the owner must delete it.

An editor can update group details and invite friends. Owners choose which members may edit, allowing a GM and trusted co-GM to manage a campaign together without giving every player administrative control.

A regular member can use the libraries the group shares and can leave the group. Members cannot change the group's access policy unless the owner promotes them to editor. No role grants permission to edit another person's account or private character sheet.

Shared entries identify their creator in the relevant library. Search and source filters still work normally, so members can distinguish personal or group-created material from standard SRD content before adding it.

Spell library search showing a custom spell credited to its creator alongside SRD spells
A shared custom spell appears in the normal spell-library workflow with creator attribution beside standard SRD entries.

Leaving or changing access

Changing membership or disabling a shared library can make another user's custom content unavailable. Alchemic Arts cleans inaccessible shared references from affected sheets when access is removed, while preserving content the user owns or can still access through another group. Because access changes can affect active character options, coordinate them with the table before removing a member, disabling a library, leaving, or deleting a group.

Deleting a group affects every member and cannot be treated like hiding it from your own list. The confirmation step calls out the scope of the action. If a campaign is only paused, leaving the group intact may be preferable to deleting it.

Example campaign setup

  1. The GM and four players add one another as friends.
  2. The GM creates "School Group", describes the group's purpose, and selects Spells, Feats, and Items.
  3. The GM invites the four players. Each accepts the notification.
  4. The GM makes a co-GM an editor so either person can invite a late-joining player or adjust the group description.
  5. A player creates a campaign-approved spell. Other members can find it through the shared spell library and add it where eligible.
  6. Before the campaign ends, members review characters using shared options. The GM then disables libraries or deletes the group only after the table is ready for that access to be removed.